Case 01
Lightkeeper
- Client
- A company whose people work alongside crews of AI helpers.
- Lesson
- Hand routine work to helpers, trust them on evidence, keep the judgement.
Player 1 sees
A Beacon under attack
- You fire every shot yourself.
- A helper is offered for the work you repeat.
- It fires beside you until you grant it more.
- Even trusted helpers slip. Catch it, fix it.
- Only you can read the Breaker and break it.
What they learn
How work runs now
- Start by doing the work yourself.
- Repeated work is noticed, and a helper proposed.
- A helper moves up only on evidence you approve.
- Some of its work is still checked, for good.
- Judgement and new cases stay with a person.
Built like a real game
- Teaches itselfNo manual. One new idea per level, learned by doing it.
- Easy to start, deep to masterTwo keys and arrows. Weapons, crews and nine levels of skill.
- Fair, never randomEvery threat warns before it strikes, and every loss shows its cause.
- Played by earEach threat has its own sound and side, so you hear what you cannot see.
- Made to return toA new night every day, collected, never a streak to lose.
- Tested before you playThirteen scripted players, from first-timer to griefer, play every level.